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The Missions


Every mission runs one puzzle a day, drawn at midnight in Sydney and the same for everyone until the next one turns over. Finishing a round earns cursed energy whether you solved it or not, and all of it lands on the one registry.

Missions reset in

04:13:36

Classic

Counting today's clears

The sorcerer of the day, named in as many guesses as it takes. Every miss answers back with what your guess shares with them: grade, affiliation, whether they hold a domain, the arc they walked in on.

Drawing the Classic board

Enter

Wordle

Counting today's clears

The word of the day out of the jujutsu vocabulary, spelled in as few rows as you can. Names, techniques and the terms of the craft, each letter answering back for whether it belongs to the word and whether it stands in the right place.

Drawing the Wordle board

Enter

Grid

Counting today's clears

Nine cells where six criteria cross: an affiliation down the side, a grade across the top, and every cell wanting a character who satisfies both. Fill the board, lock it in, and three failed locks end the round.

Drawing the Grid board

Enter

Bonds

Counting today's clears

Sixteen names, and four bonds of four buried among them. A shared school, a shared grade, a technique of the same kind: pick the four you think belong together and lock them in. Four mistakes end the round.

Drawing the Bonds board

Enter

Shikigame is an unofficial fan-made project. Not affiliated with Gege Akutami, Shueisha, or MAPPA. Character artwork belongs to its rights holders and is used here only to identify the character a puzzle is about.

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